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Useful post about character desire from Oz

Dec. 16th, 2009 | 08:54 am

Fellow Codexian Oz Whiston (who writes as Oz Drummond) recently posted an interesting and useful reminder of a key issue for fiction writers: what the character wants, here. I know this is advice many of us have heard a number of times before (and so does Oz), but for her (and for me) it's a necessary reminder, because there's a difference between doing it right sometimes and having it stand out like a sore thumb when you don't do it. Me, I like problems to stand out like sore thumbs, so that I can look at my story and say "Oh, that's what the problem is!"

That's not to say that it's impossible to write a good story about a character with muddled or mild desires, but like so many tenets of good fiction writing, ensuring your character has a strong and clear desire is useful so much of the time, it begs an explanation when it's not supplied.

I liked this clarifying statement from Oz in the comments: "Frost seems to think that if we can make the reader want what the character wants, we own his or her candy ass."

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Free writing motivation eBook

Nov. 9th, 2009 | 06:24 am

The Writing EngineMy first eBook, The Writing Engine: A Practical Guide to Writing Motivation, is now available for free download on my psychology of self-motivation site, The Willpower Engine. The download page is here.

I pushed to finish The Writing Engine within the first week of NaNoWriMo (National Novel Writing Month) in hopes that it will be useful to some participants in trying to finish 50,000 words in 30 days.

The eBook is an 80-page Adobe Acrobat (PDF) file and is free to copy and share; you’re welcome to forward it, host it on your own site, etc. Details of the Creative Commons License for the eBook are printed inside. It includes extensive sections on how writing motivation works and specific techniques to improve writing motivation and productivity along with special sections like a rundown of how to make the most immediate practical use of information gathered from books, a Writing Motivation Troubleshooter section, and a list of Emergency Writing Motivation Techniques.

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The Easy Method for Creating Names and Languages

Oct. 27th, 2009 | 07:35 am

I'd like to put in a plug for linguistic novelty and consistency in made-up names, especially in fantasy fiction.

In many fantasy stories and novels there's a tendency to make up names with a certain sound--usually, it seems to me, derivative of Tolkien, with Elven-sounding names for the good stuff and Mordor/Orcish-sounding names for the bad. Many readers seem to be perfectly comfortable with this and perhaps never question it, and it's arguable that there is a certain kind of almost "branding" going on, in which a reader sees that the names are Tolkienesque and therefore assume the book is a certain kind of fantasy.

Unfortunately, there are at least two potential problems with the approach, one being the danger of seeming derivative because of the naming, and the other a probably less important one of believability, because if the people in the book have their own language(s), they're unlikely to use Tolkienesque naming, but rather to name things according to their own language.

This problem shows up in other forms in other kinds of fiction, too.

A shortcut some authors (e.g., Scott Lynch in his Gentleman Bastard Sequence) use is to make various countries in the fantasy world analogs of real world countries, so that people from one country have German-sounding names, people from another have Italian-sounding names, etc. This has its own limitations, similar to Tolkienesque naming.

I could go into a detailed explanation of the process of inventing plausible and effective languages, but I think that would be overkill. Instead, I'll offer a shortcut, which is to play favorites-and-exiles with letters, letter combinations, and syllables. For instance, you could have a language with no E's or R's in it but a lot of X's and W's. You could outlaw sh, th, and ch, but liberally use sr and sv. The syllable "hul" could indicate nobility and show up in many names of noble families; etc. Note that a number of letters and combinations we take for granted in English are never used in certain other languages (like an initial "st" or "sp" in Spanish; "x," hard "h," and "w" in many languages; "sh" in other languages, and so on). You can also draw on non-English sounds like zh (like g in beige) and kh (like ch in loch).

Additionally, you can come up with lengths and rhythms that are more common for your language, like lots of short words and no consonant combinations (which is true of Japanese, by the way) or a very limited number of letters and long words (as in Hawai'ian).

The basic version of this can be done in a very short time for each culture in your world, and it can give your work additional novelty and a feeling of authenticity. It can also help make it more real and inspire ideas about plot, culture, etc. Too, it can make it easier to differentiate between different cultures, areas, ethnic groups, or types of beings in the story without having to fall into the elvish-vs-Mordor dichotomy. It can allow you to create a certain feeling for a particular area or group by making its names sound harsh, funny, sonorous, etc., as Tolkien did so amazingly in The Lord of the Rings, drawing both from the history of his part of the world and from his imagination to do it. Finally, it helps prevent accidental duplication of some other writer's names and keeps your characters and places from being too easily confused with other people's characters and places.

Of course, you can also overdo it and spend paragraph after paragraph talking about the fascinating differences between the surnames "Hulgaex" and "Hulgaharna," which is a real read-killer. You can also overdo it by coming up with names that are so hard to pronounce or remember that readers stumble or skip over every time they see them, like "Thlthothoug'rn'thrn" and that kind of thing.

Whatever your approach, if you're making up names in a secondary world, even a scattering of a few special syllables or a couple of a letters left out will help bring your writing more to life.

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A glimpse into bestselling fantasy author Jonathan Stroud's process

Oct. 12th, 2009 | 07:24 am

I was interested to come across this page on the site for Jonathan Stroud's fantasy novel Heroes of the Valley. On it, Stroud gives a number of telling details and even shows some of his handwritten notes and diagrams for writing the novel, which appears to have involved a considerable amount of planning. Stroud is the author of The Bartimaeus Trilogy, the first book of which, The Amulet of Samarkand, is one of my favorite fantasy novels of all time, with its spectacularly self-absorbed demon centerpiece and its very understandably flawed protagonist in his painful situation. The following two books, while I enjoyed them, unfortunately didn't do as much for me, as the protagonist became kind of a jerk, and I'm rarely drawn to books about jerks (even though some of them--the Chronicles of Thomas Covenant the Unbeliever come to mind--do very well).

Anyway, Stroud's page on Heroes of the Valley seems mainly of interest to hard-core fans and to writers, since it (interestingly) doesn't do much in the way of cover flap-style tantalizing, instead focusing on Stroud's process and inspiration for the book. He includes notes, a sketched out family tree with plot and character detail comments, a map of his primary setting, a diagram of a portion of the plot, and some other information, all apparently taken from his original notes for the book. Here's hoping you find it useful.

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How Tools and Environment Make Work into Play, Part II: Letting Your Environment Help You

Oct. 6th, 2009 | 05:35 pm

This entry is cross-posted from The Willpower Engine, a site where I post three (or more) articles a week on the practical psychology of self-motivation.

In the prequel to this post, I talked about how especially well-thought-out tools can make work more enjoyable and productive. Today I’ll be moving on to the topic of work environments and how subtle differences in your surroundings can attract you to your work and help you work better. I won’t go into great detail with each item: I think you’ll get enough of the idea to be able to apply it to your own workspace from just visiting each piece of the puzzle.

The essential question is this: what could you do to the space where you work that would

  • make you happier or remind you of things that make you happy
  • make it easier to concentrate
  • put things more easily to hand or more conveniently out of the way
  • attract you to your work
  • remind you of why you do the work you do, or
  • put you in a good mood or frame of mind to focus?

In answer, here are eight elements you can look at improving to make your work environment work harder for you.

Light: Is there enough of it? Is it prevented from glaring in your eyes and reflecting off screens? Is there a way you could get more natural light, or a lamp with a quality of light that is more comfortable for you?

Space: Does your workspace feel open and uncrowded? Can you easily move in it without bumping into things? Can you see and get to things without being obstructed?

Music: If music helps you work, do you know what kinds of music fit your working habits the best? Have you experimented with different kinds? Do you have a convenient way to play music? If you don’t have a library of music available to you where you work (or even if you do), I highly recommend Pandora, a free sort of jukebox where you steer the music selections by naming artists and songs you like. In case your musical tastes turn out to be anything like mine (which are a little unusual sometimes, I admit), you can hear my Pandora stations at http://www.pandora.com/people/luc2 .

Comfort and ergonomics: Of course it’s more expensive and takes more trouble to get a good office chair or a drawing table that you can set to exactly the right height, but if you spend long hours in a particular workspace, problems like back pain or a crick in your neck can tend to make your work unenjoyable or cut your work sessions short, so some extra effort and expense might be worth it in the long run.

Neatness and organization: Your workspace only has to be neat and organized enough that you can easily get to everything you need to use, nothing’s in your way, and you’re happy. For me, having a place for everything and everything in its place is an ongoing process, but one that makes me noticeably happier to sit down to work whenever I make progress at it; for you, a little more disorder might be joyful–or like many people, you might find a little time spent on organization goes a long way in lifting your spirits.

Beauty and personality: Photographs, objects that make you feel at home, artwork that puts you in a good mood, or anything that makes your workspace more comfortable or beautiful is likely to make you more eager to get things done, as long as it isn’t distracting.

Refuge: Both in commercial buildings and home work areas, it might be an option to have privacy and peace or it might not, depending on the way things are arranged.

If you have some say about your workspace, you might consider whether you would be happier and more productive in a more peaceful setting than you have now–or in a setting where you get to interact with others more. If you would prefer peace but need to work in the midst of chaos, remember that it is possible to adapt. I used to be nearly unable to write in a room where I could hear anyone talking; after a couple of years of writing, by necessity, in a room that was also a playroom for two young children, I grew nearly immune to distraction. One large writing project was finished in the midst of a bunch of writers having a half-convention, half-party–and it was a lot of fun to work in that context. We’re adaptable creatures.

The directions of things: Though I was skeptical at first, I learned some valuable techniques from a feng shui expert who came in to talk to a group of us at a former job. Not all of the teachings of feng shui necessarily struck me as constructive for offices (though admittedly, I know only a little about it), but the ones I like are:

  • Avoid having things (corners of tables, pens, etc.) pointing at you while you work, as it can set you on edge.
  • Try to work in a position where you can easily see the door. This prevents having to wonder who might be behind you.
  • Arrange your workspace so that things meet in curves or open angles rather than corners. For instance, turn one piece of furniture 45 degrees where it meets another to create a more harmonious line.
  • Add plants to your workspace; some easy ones to maintain that are tolerant of offices include ficus and jade plant

I’d be interested to hear your suggestions on creating more inviting and productive work spaces. What do you do to make your work environment work better for you?

Photo by my friend, Diana Rowland, of her Writing Lair. Diana is the author of Mark of the Demon, which just came out in June from Bantam Dell

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Best slushpile Seussian homage poetry ever!

Oct. 2nd, 2009 | 03:37 pm

Here's a poem from Jim C. Hines that will speak to anyone who's ever had to read slush:

Slush I Read
by Jim C. Hines

(Apologies to Seuss)

I read slush.
Slush I read.

That slush I read.
That slush I read!
I do not like that slush I read.

Do you like fanfic with vamps?

I do not like them Mary Sue.
Why do these vamps all worship you?

Read the whole thing at http://jimhines.livejournal.com/467074.html
 



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How Tools and Environment Make Work into Play, Part I: The Example of Scrivener

Sep. 22nd, 2009 | 01:35 pm

On The Willpower Engine (www.willpowerengine.com), a site where I post articles three times a week (or more) on the practical psychology of self-motivation, I'm writing about how to improve motivation for work through tools and environment over the course of two posts. The first post, which went up yesterday, is about the wonderful writing program called Scrivener, and how it can for some writers improve focus and productivity. (Yes, I'm kind of a fan of the program.) Tomorrow a second post will go up about working better by improving your work environment, with a photo of a friend Diana Rowland's writing loft along as an example.

Most of the articles on The Willpower Engine have to do with our mental state and not with outside things like rewards and assistance. There’s a good reason for this: in research, intrinsic motivation (motivation that comes from within ourselves) shows itself to be much more powerful than extrinsic motivation (anything that happens outside us) time and again. Carrots and sticks are nothing compared to ideas and desires.

But there are some ways we can change our environment that in turn make a big difference in our mental state, namely by setting things up invitingly. In this article I’ll talk about one specific tool (Scrivener) for one specific kind of goal (writing), but if you’re interested in how tools and environment change things, read on.

Scrivener is Macintosh-only software for writing novels, non-fiction books, screenplays, and other large projects–I’m using it to write the Willpower Engine book, for example. It allows you to organize and switch around among a lot of different pieces of the same project; to add, delete, and move around these pieces; and to store research information (including pictures, videos, notes, Web pages, and so on).


So what’s so great about that? Well, nothing earth-shaking, but when you’re working on a writing project with lots of pieces–whether those pieces are chase scenes, eras of Roman history, or moments that change a character’s view of the world–one of the biggest problems is focusing on each piece intensely as you write it while still being able to keep the whole project in mind. I can be in the middle of writing a chapter when I think of something I need to include in a later chapter. Using Scrivener, I can click on the document that has the outline for that later chapter, stick in the the thought, and be back to writing within 10 seconds.

Before Scrivener, in order to prevent getting off track or distracted, those kinds of notes would tend to end up in a big document that would eventually have to be organized and re-organized, requiring me to write some, organize some, update my outline, and then go back to writing again. In a normal word processor, I have to impose organization. In Scrivener, organization is the whole idea, and in the normal course of using the program I automatically put things in their places.

It’s only a few clicks and a few seconds easier and faster than doing the same kind of thing with a couple of folders full of files, but because it’s so easy to do things in an organized way in Scrivener, I do much more more of it there than I would in any other context. This means that almost all of my time and attention when I use Scrivener is focused on what I’m writing or planning out at that moment, and it also means that as I finish one thing, the next thing to do is often sitting there, ready for me to plunge into it without having to go back and figure out where I’m going next.

If you’ve read many of my other posts, you might begin to recognize these pieces as being the kind of things that help a person get into a state of flow. Flow, briefly, is a state in which you’re highly focused on a task, working enthusiastically at your highest level of skill, to the point where the time just seems to fly by while you get things done. As you can imagine or may know from experience, it’s both very productive and a ton of fun.

I don’t mean this article to be an advertisement for Scrivener (although it’s a great tool, and I recommend it for writers who have Macs), but when we look at how for some writers using this program instead of even a very good word processor affects getting things done, it’s clear that the right tools can do a lot to create a productive and enthusiastic mental state.

So what kinds of tools help make work inviting, improve focus, and boost productivity? Search out tools that

  • keep your work organized with little or no effort, like tool trays for graphic artists
  • let you break your work up into smaller pieces, like a long workbench that offers room for a series of components to be spread out
  • are attractive or appealing, like a comfortable pen that makes a good line
  • work smoothly and effectively all the time, like a top-notch pair of hair cutting scissors
  • keep your tools or components in front of you (rather than hiding things you might need to remember or find), like pegboard
  • are intuitive, like an iPod

In Wednesday’s article, I’ll turn the discussion to work environment itself and what kinds of changes we can make to turn a space where we’re trying to get something done into a space that actually helps us get things done–and make the process more enjoyable. And I’m curious about tools that you’ve found help motivate you. What’s the most exceptional tool you own?

Multitool photo by 2:19



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From John Brown: You're Mine, Dear Reader

Sep. 20th, 2009 | 09:55 am

This is a guest post from my friend and fellow Codexian John Brown, whose debut novel, Servant of a Dark God, comes out next month from Tor books (Publisher's Weekly calls it "engrossing," by the way). You can delve into John's blog, find out about his short fiction and upcoming novels, and read the first chapters of Servant of a Dark God on his Web site at johndbrown.com .

John is one of the best analysts of what works and doesn't work in fiction that I've ever read or heard of. In a Codex discussion about memorable stories, John shared some especially useful insights that I asked if I could share with other readers here, and he kindly consented.


YOU’RE MINE, DEAR READER

 Mwuhahaha

 Okay, maybe not. But you are wired to be mine. And you wouldn’t have it any other way.

Let’s back up. Luc wrote about writing memorable. I agree with the idea that the stories that produce a strong emotional reaction are the most memorable. In fact, I believe that triggering of emotion is THE reason why linear narrative that puts us into the trance has lasted so long in so many forms and makes so much money.

But can writers guide reader emotions? Or is it all just by accident?

At first glance, we might think it's impossible. After all, what triggers the emotion (and which emotion) for one reader often does not do the trick for the next. We all have friends who should love the books we love, but don't, and vice versa. You just can't force a reader's reaction. You certainly can't force every reader to react the same way and to the same degree to any given novel.

But if you look at a book's ability to trigger a type of emotional experience over a large number of readers, I'd say many authors do very well guiding readers into a particular type of emotional response. If we take 1,000 U.S., adult thriller readers and give them the latest Koontz or Finder, I'm going to guess that a large portion of them will have the *intended reactions along some type of bell curve. Same with 1,000 romance readers given a Nora Roberts or Janet Evanovich.

So my answer is, yes, we can write for effect. In fact we do it all the time when we decide we want a happy ending or a beginning that hooks or a plot turn that surprises or a thousand other things we want the story to do. The question is not whether it can be done, but whether we can control it consistently.

We can. In a general sort of way. There are three reasons why.

First, emotional responses are automatic. We have two emotional circuits working all the time. There's the fast one that goes straight from sensory input to physical response. There's another slower one that starts in the cortex with conscious thought. Either way, when we notice details or patterns in our environment that approximate situations or things that have significance to us, one or both circuits immediately fires, producing a physical response, which, among other things, includes emotions that help us pay attention to whatever is triggering the response and prepare us to act.

For example, I live up in the boonies of Utah. We have rattlers around here. So when I walked out of my house and stepped on something that seemed to slither through the grass, I had an immediate physical response that included emotion. That's the fast circuit. I then looked down and saw the slither was way too long and realized I'd stepped on the hose. This modified my physical response. It was automatic. I couldn't avoid either the initial response or the modification.

You may be saying, that's fine for snakes and hoses, but we're talking about books. Well, the research shows that it's just not environmental stimuli that trigger the response. Thoughts have the same effect. In fact, sometimes thoughts are more powerful than the real thing. In studies of people with fear of snakes, the thought of the snake produced a stronger physical response than the actual critter.

So emotion is automatic, whether triggered by the environment or thought. If I sense a situation and believe it's real, I'm going to have a physical response.

Second, linear narrative focuses our limited attention on salient details of character types and situations. These salient details trigger the type or situation in our minds, evoking all the data associated with that type or situation as well. There are probably many ways to evoke the types and situations, many salient details that will work. But the point is that if we focus the reader's attention on types and situations that have significance to them, and it's done in a way that's believable, then the emotional response is automatic. It's unavoidable. It's how we're wired.

BTW, the best book on how emotion works and how it works with linear narratives that I've found is Jenefer Robinson's DEEPER THAN REASON. If you haven't read the first 5 chapters, you truly must. Every writer must.

Okay, fine, you say. But everyone doesn't react the same way to the same stimuli. True, but not only do specific demographics generally share the same emotional triggers (the patterns and types of significance) but there are triggers shared by many demographics.

What this all means is that the author is guiding the reader to see certain things that usually evoke a particular reaction.

Let me demonstrate. I think I can, for a middle class US female demographic, evoke a strong average response of antipathy for a character by having him call his wife "stupid cu**" all the time and have him talk in vulgar ways about the hotties he sees in his wife's presence.

So in just a few paragraphs in one or more scenes, presenting just a few salient details, I've guided readers into a similar response (over a bell curve).

Of course, this is not to say it's a piece of cake, a few buttons to push, and readers are helpless in our evil hands. It's sometimes very hard to orchestrate the emotional build over the novel and keep the whole thing going. It can be incredibly complex. But that doesn't mean it's impossible.

To sum up, the storyteller's craft deals with probabilistic cause and effect, not deterministic push button formulas. But probabilistic effect can still be very large and predictive. And those writers, who deliver again and again and again, on average, to their audiences, seem to have figured out how to do it.

So maybe you’re not mine. But you ARE hoping you’re somebody’s. You’re hoping, every time you crack a novel, that the author will take you on a ride that will blow your mind, leave you breathless, scare the soup out of you, make you fall in love again—you fill in the emotional blanks. You want to be guided.

You’re wired for it.

* BTW, I say "intended," knowing that sometimes we create and have only a vague yearning for some effect, one we might not even be able to put words to, and that it sometimes takes a few drafts to bring it to full focus. Or maybe not at all for any given section of the book. Still, I think we know in general what we're yearning for even if we have to write the book first to figure it out.

Happiness, 

John
 

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Writing memorable stories by evoking emotions

Aug. 31st, 2009 | 06:33 am

One of the books I'm reading at the moment is called Brain Rules, by molecular neurobiologist John Medina, which outlines some basic characteristics of the brain that can suggest how we can make better use of our wetware.

I'm currently reading the chapter on attention, and in it Medina revisits a point I've already come across in other brain science reading, that emotional experiences are generally far more memorable than non-emotional experiences.

The quick explanation of this is that when we're having a strong emotion (fear, elation, anger, etc.), anything on which we fix our attention is amplified by participation from the parts of our brain called the amygdalae, which is a big participant in emotion and in the kinds of reactions that occur without thinking in traumatic situations. The amygdalae (plural of "amygdala"; for some reason even neuroscientists tend to refer to these two organs, one on each side, by the singular, but I'll stick with the plural) release dopamine into the brain, and dopamine supersizes the memory, on the assumption that if it's riling us up that much, it must be important.

Applying this to writing, it seems likely to me that one of the key things that makes a story memorable must be whether or not it elicits strong emotions. This may help explain why deep character stories tend to be considered more "serious" and memorable than stories that occur on more of a plot or idea level. Emotion isn't the only element in strength of memories, but it's a major one.

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The Virtuoso Writer's Cheat Sheet

Aug. 10th, 2009 | 07:43 pm


A year or two ago on Codex, I put out some ideas for a kind of writing checklist, things to keep in mind that tend to be good questions to ask about a successful story. Some good additions and improvements were made, resulting in a very pithy list of questions that I post on my wall, "The Virtuoso Writer's Cheat Sheet." The idea is that anyone who can keep all of these things in their head at once and act effectively on them is pretty much a fiction virtuoso. For the rest of us, there are walls and scotch tape.

You may not agree with the implications of every one of these questions, and I hope you won't think that every question is supposed to apply to every story. For instance, Sauron doesn't have sympathetic traits, but he makes a pretty decent villain for a fairly popular story.

Regardless, asking myself these questions about my stories in progress or about stories that I'm about to edit is awfully useful to me, and maybe it will be to you, too. If you have a story that's been rejected a number of times but that you particularly love, you might want to run it through this to see if it turns up any possible flaws or limitations you might not have noticed.

Much of this material is stolen (thank you Orson Scott Card, Stephen King, Codex members, Tim Powers, etc.) Comments are welcome.

Dialog
* Always some kind of conflict or tension?
* Stage directions subtle, but enough to prevent reader confusion?
* Distinctive character voices (diction, topics, vocabulary, personality, etc.)?
* Would a real person talk like this?
* Length of speech logical for the situation?
* Can reader tell who is speaking when?
* Everything said because of what the characters want, nothing strictly for the reader's benefit?

Description
* Where's the light coming from?
* Are several senses engaged on each page?
* Is the scene clear from the description alone, without your extra knowledge as the writer?

* Are descriptions specific, sensory, and fresh?

Opening
* Conveys character(s); at least a hint of conflict; and setting?
* Originality in first few paragraphs?
* Opening problem, hook, or other draw?

Title
* Not easily confused with the title of another book or story?
* Suggests the kind of story?
* Offers something intriguing or attractive?
* Sets the right tone?
* Easy for one person to pass on to another?

Ending
* Satisfying, yet unexpected?
* Resonates with beginning and/or theme of story?

Antagonist
* Has sympathetic traits?
* Actively trying to achieve a goal?
* Realistic motivation?
* Offstage time accounted for?

Language
* Leaving out unnecessary words or phrases?
* Mood and/or foreshadowing conveyed through word choice?
* Tension level conveyed through word size, flow, harsh/soft sounds?
* Active construction wherever possible?
* Use of strong verbs and nouns?
* Minimal use of adverbs and adjectives?
* Avoiding distracting repetitions (rare words only once in a book, non-structure words once in a paragraph or page)?
* Avoiding weak modifiers very, slightly, just, quite?
* Avoiding sensory crutch words like looked, appeared, seemed, heard, sounded?
* Avoiding self-contradictory language (impossibly tall, slightly unique)?

Protagonist
* Struggling with some important flaw?
* Sympathetic, likely to attract the reader?
* Actively trying to achieve a goal?
* If more than one, are they about equally engaging and sympathetic?
* Protagonist the person with the most to lose?

* Acts unusually, and shown in situations that demonstrate it?


Story concept
* Something significant that the reader might care about at stake?
* Both internal and external conflicts present?
* Taking into account reader expecations for genre/subgenre/story model?
* Decent capsule description of story automatically sounds compelling and attractive?
* Something about the story that's attractive and enticing to readers?
* Character's goals feel important to the reader?
* Has inherent conflict, or is the conflict just incidental?
* If a standard story type, doing something unique that justifies the story?
* Some elements of this story blow the cool meter?
* Powerful moments that create compelling, unusual images?

Plot
* Do mysteries naturally arise in the storyline without artificially withholding information?
* Inciting incident, character response, disaster?
* Driven by character, not author?
* Enough tension at any given moment?

Scenes
* Taking into account time of day in each scene?
* Describing an actual event rather than summarizing when possible?
* Each scene contributing to the story in at least two ways? (e.g. characterization + tension, immersiveness + stakes, etc.)
* Each scene essential to the story or strengthens/propels it?

Characters
* Readers care what happens to them?
* Names easily distinguished from one another?
* Based on an understanding of real people instead of on movies, other books, or stereotypes?
* Any characters who would be more effective if combined into one?
* Each important character has an implied past, friends, family, a job, something they would be doing if the story weren't happening?

POV
* Chosen POV the most effective for this story?
* If first person, justified by the character having a distinctive voice or special way of seeing things?
* If not omniscient, is POV clear and consistent?
* Are changes in time, place, or POV character clearly tagged as such from the start?
* If multiple POV characters, are the transitions smooth?
* Do POV changes propel the reader on rather than making them start again cold?

Facts
* For scientific/tech details, math checked?
* Factual subjects handled accurately from knowledge or research?

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On the Willpower Engine: Key Self-Motivation Strategies for Writers

Jul. 9th, 2009 | 08:27 am

On The Willpower Engine, my blog about how self-motivation works, I've put up a new post called Key Self-Motivation Strategies for Writers, where I dig into some of the most effective ways a writer can keep motivated through a project. I'll be adding more writing-specific posts in the future, for instance, possibly one on troubleshooting writing motivation. Any suggestions for other motivation-related topics for writers?

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Humor That Stands the Test of Time

Jun. 28th, 2009 | 07:04 pm

There's a handy book called How to Write Funny, edited by John B. Kachuba (how could a man with a name like that not be interested in humor?), which I think was recommended to me by Eric James Stone (don't worry: he's not as reputable as he looks on his home page). What I've read of it so far is interesting and useful, but it was also a bit depressing at a certain point. In one of the pieces included, humorist James Finn Garner is quoted as saying "Anything written prior to 1960 meant to be humorous, no one reads anymore. Or am I wrong?" For a couple of days, I thought he wasn't wrong. Then a couple of exceptions occurred to me, big ones: Mark Twain on the one hand, and on the other, Shakespeare.

Knowing that there are exceptions, it makes me wonder what really makes humor stand the test of time. Maybe it's just the problem of any writing standing the test of time, amplified by the fact that so much humor is based on current ways of looking at things or current events. After all, it's not very much fiction that people are still willing to read 50 years after it's published (it's hard enough to write fiction that people will read 5 minutes after it's published).

I'd like to go ahead and make some insightful observations here about what kind of fiction stands the test of time, but honestly, so far I don't have any clear sense of it. Yet it is informative to think about these two exceptions, Twain and Shakespeare, especially since (apart from a hell of a way with words) I don't know that there's much that they have in common.

The first thing I take away is that most humor is forgettable--even very, very funny humor--and yet it is still invaluable. How wonderful is it when someone gets you to laugh? It's an obvious and magnificent gift. This tells me that regardless of whether my humor will be forgotten in a few decades or, hell, a few years, it's still worth writing strictly for the benefits it may bring today.

The second is that there are at least a few people (I'm sure there are examples other than Shakespeare and Twain) whose humor lasts. This tells me that it's worth me trying to make all of my writing--humor, serious fiction, non-fiction, and so on--meaningful enough and substantial enough to last. Whether or not it actually will last ... well, I can't count on that happening. But no one ever climbed a mountain by avoiding inclines. I think I'll try paying special attention to the inclines and try to steer my steps in that direction.

If you're interested in seeing examples of my humorous--or attemptedly humorous--writing, you could try my radio commentaries or perhaps this or this on The Daily Cabal.
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Improving your self-motivation

May. 1st, 2009 | 10:49 am

For some time now, I've been doing intensive study of self-motivation, bringing together information from a variety of schools of psychology (not to mention neuroscience and physiology) to gradually understand better how people get from wishing they did a certain thing to doing it. If you're interested in the subject, check out the new site where I'm blogging my findings: The Willpower Engine.

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Once it's written, how to go after getting it published

May. 1st, 2009 | 10:42 am

John Brown, one of the best people I've ever met at analyzing successful writing and writerly practice, has blogged a concise and right-on-target post called Finding Your Audience (and getting paid) that does a very good job of giving the basic information you need if you've just finished something and aren't sure what to do to try to get it published.

To what John has said, I'll add a couple of related ideas that can be very helpful in keeping your writing on track:

- If you keep trying to improve your writing, you'll continue to improve forever, so no project you do will ever be perfect. Decide when the story is close to the best you can make it. Then, in the words of Pat Lundrigen, "you must DECLARE VICTORY (yes, in all caps) and send it out."

- As soon as you send one thing out, start writing something else, something you care about. This will assist you in not going insane.

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AlphaSmart: Improved productivity through simplistic technology

Apr. 7th, 2009 | 06:41 pm

I'm writing this post on an AlphaSmart 2000. "A what?" you may reasonably ask. AlphaSmarts are one of the most useful writer's tools I've ever come across. Here's a picture.


You may well be asking yourself what possible benefit a decade-old plastic word processor with a four-line calculator-style display and for the love of Pete, not even a cut-and-paste feature could possibly have for a writer. My answer to that is: "bang! You're writing."

Computer word processing programs are wonderful: don't get me wrong on that count. But they come on computers, which means that they take several minutes to start up and then load the document in question (and longer if you have a slow-booting monstrosity like many of us have), and they are absolutely bristling with distractions: games, e-mail, the Web ... honestly, how often do you start up a computer and do nothing at all apart from writing? On an AlphaSmart, writing is all you can do. You pick up your AlphaSmart, and literally two seconds later, you're staring at a the blinking cursor, ready to type.

And you can write virtually anywhere on an AlphaSmart. I've owned mine for only a week, and already I've written in a cramped airplane seat with the person in front of me leaning all the way back, held in one hand while walking down the street, in a chair with the AlphaSmart sitting on my crossed legs, in bed, on a bannister beside a restaurant door as I thought of an idea on the way out ... well, I could go on, but suffice it to say that in cramped spaces, brief windows of time, locations with no flat surface, and many other situations that would not work with a laptop, an AlphaSmart will let you write. In fact, you can use an AlphaSmart pretty much anywhere you can use a pad of paper, with the improved writing speed and electronic availability of a digital file instead of a page full of ink for your trouble.

AlphaSmarts are also easier to carry around than laptops, weighing about as much as a hardcover novel and being only about 50% larger. They're rugged, they save your work automatically, they can be turned on or off at a moment's notice, they offer eight files to switch between at the touch of a button, they run hundreds of hours on a few AA batteries, they find and spell check, and they will dump information (albeit slowly) to either a PC or a Mac. Having an AlphaSmart means that within moments of thinking "Hey, I could do some writing right now," I can actually _be_ writing. Oh, and AlphaSmart 2000's go for less than $30 used on eBay.

They're not perfect for everything. For instance, only in a special circle of Hell would a person do substantial edits on an AlphaSmart, given the slow scrolling and lack of cut and paste features (although the newer AlphaSmarts have more features, like built in typing lessons, dictionary, and thesaurus as well as cut and paste--which still would not make it a joy to edit intensively on them). Yet this isn't a complaint: AlphaSmarts, as far as I'm concerned, are for cranking out words, not for editing or any other writing-related activity that doesn't involve clattering away on the desktop-style keyboard.

You don't necessarily have to buy one of the old AlphaSmart 2000s. The newer Neo has the niftier features I mentioned while still retaining all the benefits of the older AlphaSmarts, and the Dana is essentially a Palm Pilot in the form of a big keyboard and a wide screen. For what I do with them, though, an old AlphaSmart 2000 is perfect. Even pads of paper allow you to doodle: the AlphaSmart, in a way, is the ideal object on which to just plain write.

LITTLE TECHNICAL NOTES: To transfer files between an AlphaSmart and a Mac or PC, you need to buy a cable that plugs into the computer as though the AlphaSmart were a keyboard--and in fact, an AlphaSmart can be used as a keyboard if you like. Once connected, you send the file from the AlphaSmart and have to wait while it appears on the screen as though it were being typed by a supernaturally fast typist. You can buy a special cable depending on whether you use a PC or a Mac, or you can do what I did and get a Male PS2 to Male PS2 cable and connect that to a PS2 Female to USB converter (about $16 at RadioShack, and please note that the little green kind that look like they should do the job don't work for this purpose). This allows you to plug your AlphaSmart into either a Mac or a PC, as you like. Or, if you have an infrared-capable AlphaSmart and your computer has an infrared port (it looks like a little black plastic window), you can send information back and forth to the AlphaSmart by infrared, skipping the cable altogether.

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So my friends and I wrote these 500 stories, and ...

Feb. 12th, 2009 | 10:56 pm

I'm a member of the Daily Cabal. Here's a brief blurb about our Friday the 13th accomplishment:

Cabal of Science Fiction Writers Posts 500th Daily Story

Friday the 13th of February, 2009, a group of 13 science fiction and fantasy writers called The Daily Cabal posted its 500th story online. The Daily Cabal has posted a free, previously unpublished story of 400 words or less every weekday without interruption since it launched on March 26th, 2007.

Most Cabal stories are either science fiction or fantasy. Recent stories include "The Tungsten Lama’s Weekly Webinar," "Hollywood Goddess," "In the Elevator with Albert Einstein," and "Math for Witches."

The Cabal is the brainchild of writer Rudi Dornemann and writer and editor Jeremiah Tolbert. Its members are responsible for scores of professionally published stories in addition to books, articles, and poetry. All 500 Cabal stories published to date are available on the Cabal Web site at www.dailycabal.com , and the group can also be found on Facebook.


May I just say what a surreal thing it is to be part of a small group who have collectively written 500 stories (albeit very short ones)? That number makes my mind reel.

How many of the stories are mine? 81. I'm hoping I've learned some things, and I'll find out soon whether or not I did, since I plan to go on a story submission jag starting this weekend, making use of some of my massive inventory of work (which does not include the 81 Cabal stories, which I consider already published).

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Before I finally shut up about electronic readers ...

Feb. 10th, 2009 | 10:37 am

Interesting: the Kindle 2, just announced by Amazon, has a feature I didn't even think of: text-to-speech. Having heard a brief sample, it doesn't sound too bad for synthetic speech, and it would mean that any book I buy as an electronic book would automatically be a sort of poor man's audiobook as well, with the advantage over audiobooks that I could switch back and forth between reading and listening as I liked. It's still not nearly enough to make me think I can spare $359 for one, but it's enough that if I had money to burn, I'd certainly consider burning it on a Kindle 2.

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DRM That Actually Benefits Readers? It Could Happen

Feb. 9th, 2009 | 09:58 am

I've appreciated the varied and interesting replies to my last post about writing and Digital Rights Management ("DRM"), which have brought up some of the most difficult questions about this idea that I'm putting forward, that in order for writers to be able to get paid, DRM on eBooks (that is, built-in ways to prevent or at least hinder free copying) is necessary. The responses haven't had the effect so far of convincing me that DRM is a bad idea for eBooks, but it has made me think of what might be a workable solution.

First, let me say that I'm looking at all of this as both a writer and a reader. As a reader, I want to be able to buy a book once and read it forever; I don't want technical problems to threaten my library; and I don't want to have to jump through hoops just to read something I've already paid for. As a writer, one who has made a few decent sales (including one non-fiction book) and who hopes eventually to make a living from writing books--something that's currently very difficult, but not impossible--I want to be sure that there's a way for me to sell my books and that whatever structure is in place to get me paid, it works well enough that I can afford to devote a lot of time and energy to writing those books.

From a reader's perspective, traditional DRM doesn't seem important. The only major advantage for the reader is that maybe if writers are getting paid properly, there will be more good books out there--but from the reader's perspective, that probably doesn't seem very pressing. This post suggests an additional advantage DRM could offer readers.

Of course there are hardware manufacturers and publishers and especially electronic retailers involved here, too, but their concerns all have to do with getting the writer's work to the reader, so let's concentrate on just the readers and the writers for now.

In general, the biggest argument against DRM seems to be that it provides positive things for the seller but only negative things to the buyer. Here's a DRM proposal that actually helps the buyer, while taking away some of the biggest nuisances. I'm sure I'm not the first one to come up with it. It's account-based DRM.

What I mean by "account-based" is that when a person buys a book, that person gets a permanent license to read that book on any eReader device they own, from a smart phone to a dedicated eReader to, who knows, their wide-screen TV with a little black box attachment. Computers might or might not be included; that would be mainly a technical issue.

This "account-based" idea is different from what's usually talked about when people talk about eReader DRM, which is "device-based." That is, much of the thinking about DRM has been that when I buy a book, I get to read it on the particular device I bought it for and nowhere else.

With account-based DRM, each device would be registered to a particular person, and one person could have multiple devices. The books the person buys would be stored on the electronic merchant's servers, so that the devices don't have to keep the books in memory, and any book I've already bought can immediately be downloaded to any device I own, or all of the devices I own. Here are the advantages over device-based DRM:

- If my eReader gets lost, stolen, broken, or upgraded, I immediately have all of my books available on my replacement reader. This is an improvement on both physical books and on eBooks that are freely copiable once purchased: I always have a free backup available of my entire library, with no effort required on my part.
- If I like to read on multiple devices, there's no barrier: I can immediately download and read the same book on as many devices as I own
- There's no danger of me losing my library because of problems with my reader (although of course we have to be able to have confidence in the retailer)
- If I sell a device, resetting the account on the device means I'm not selling all my books, too. These devices would have to be built so that changing the account on the device would erase or lock all of the books that were bought on another account.

And of course DRM would only apply to books that aren't in the public domain: the complete works of Shakespeare and Charles Dickens and the biography of Ben Franklin and the Tao Te Ching (in older translations) could be made freely available to everyone at no charge.

There's also no reason account-based DRM can't exist alongside shareware-style books, books that can be downloaded for free and that readers can pay for if they want to contribute.

And not every book has to be handled by the same kind of DRM. For instance, one commenter pointed out that technical computer books are often most useful to read directly on a computer. If account-based DRM couldn't be reliably set up on computers, that might suggest that those kinds of books would need a different model; I'm sure there are other examples. Yet for the great majority of books, account-based DRM could work very well.

Obviously this approach isn't perfect: no approach to this very complicated and multi-sided problem is. Any kind of DRM can be hacked, for instance, but it's worth noting that people are much more likely to pass around things they can easily copy themselves than to retrieve hacked versions of things. We see this with software, where many consumers are willing to borrow a friend's installation CD but aren't willing to download hacked software from a pirate site (while other users will happily used hacked software).

And there's potential for readers getting around the DRM in other ways, for instance two friends always buying books in one's name and having both their eReaders registered to that person. Of course, if they ever terminate this arrangement, one of them loses every book they've bought. And so on. Yet compared to no DRM at all, the potential for abuse is very small.

There's even a further step that might not be workable, but that's very tantalizing: transferrable, account-based DRM. With such a system, every eReader would need to be able to check in regularly with the network, perhaps every time it opened a DRM-enabled book, or perhaps just every time they connected for another purpose, like to download a new book. In compensation for this pain in the neck, readers would be able to transfer ownership of eBooks, so that you could loan or give a friend a book you've read in exactly the same way you can with a physical book. If I'm giving you a book, the check-ins with the network are necessary to ensure that book is removed from my eReaders when it's transferred over to yours; otherwise I could just "give" the book away and yet keep it on my eReader, which is no DRM at all.

What might be ideal is to offer most books as either transferrable or not, and the buyer would get to choose which kind of DRM they preferred. If the book were not bought as transferrable, then the eReaders wouldn't have to get "permission" from the network to view the book, ever. If the buyer wanted to be able to transfer the book, then they could opt into the network check process and have the right to loan, give away, or perhaps even sell their used eBook.

All of this assumes a certain eBook retailing structure and certain kinds of hardware and software--all of which would be pretty easy to adopt, especially at this early stage. Account-based DRM offers much more flexibility than device-based DRM and offers more benefits to the reader than it does nuisances. And unlike no-DRM solutions, it provides a clear and workable path for writers to get paid along the lines of paper books, which means writers can afford to devote more time and energy to writing good books, which then benefits the readers.

In fact, a sound enough DRM system could ensure that writers get paid more for books while readers pay less--even while publishers and electronic retailers are getting their fair share. The real revolution in electronic books has less to do with convenience and markets than it does with simple economics. When the costs of printing, shipping, and returning paper books vanish, the economics of bookselling, which has been a tricky business for decades now, become much simpler, fairer, cheaper, and more lucrative to everyone involved. The only people who lose out are paper mills, printers, and logging companies, and honestly, there will always be buggy whip makers going out of business as new technologies move forward. But now I'm just preaching the glories of life in the information age, which is a topic most of us have settled our minds on long ago.

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DRM and the future of electronic books

Feb. 4th, 2009 | 05:49 pm

There's a lot to say about the future of books (and other kinds of writing) on electronic readers. John Siracusa gives a lot of useful background and insight in this article, including the interesting observation that the iPod is an electronic reader waiting to happen (the hardware and software are all ready; only the selling model and a decision from Apple to enter into the line of business are needed). The Kindle also seems to surviving, even though it's not exactly taking the world by storm.

But this post is about digital rights management (DRM) for books (not for short fiction, articles, etc.: that's another topic). As far as books is concerned, DRM controls this question: as electronic readers become more and more common, will people be able to share books with friends for free, or will each reader have to buy their own book?

The implications for writers and publishers (who have other things to worry about, such as whether someone else will swoop in and become the gatekeeper of book popularity as the business changes) are pretty huge. If books can be copied freely and immediately, will anyone even be able to make a living writing books? After all, it seems to be the case that any time anything valuable can be copied, regardless of legality, a large number of people do actually copy it.

"Oh pshaw," you may reasonably say. "Music has been digital for years now, and musicians are still able to make a living." Siracusa makes a partly music-based argument about DRM for electronic books, saying that it is inconvenient for legitimate consumers, that the content is easily pirated, and that anyway DRM has been proven to be untenable in the digital music market.

It's true that the digital music revolution is the closest thing we have to a preview of the digital book revolution, but there are some things that are fundamentally different between music and books, and it seems clear to me that these exact differences spell out why DRM doesn't work for music but is crucial for electronic books.

1. Musicians can make a living even if they give their recorded music away. Writers can't.
Yes, it appears that as digital music and unrestrained copying take over the market, musicians in many cases are no longer going to make as much money selling their recordings: it's just too darn easy to get a copy of the recording from a friend who already has it. Interestingly, this isn't all bad news: yes, it's decreased income from sale of recordings, but it's also increased exposure for the musicians involved, who can thereby draw larger audience to their performances. In other words, small- to medium-scale musical acts will make their money the way they always have, by performing.

Writers can't perform. All we have are the books. If those are free, we don't get paid. If we don't get paid, we have to take other jobs, which leaves us much less time to write, which not only limits the amount of work we can sell, but also how good we get. The way you get better at writing is by writing a lot and challenging yourself. Doing much less of that means less good writing gets out there.

Of course, writers would make something even if books could be freely copied. The problem is that writing is already an extremely difficult way to make a living, and cutting out a significant amount of a writer's income could easily make the difference between being able to write full-time or not.

By the way, I'm not addressing the question here of whether writers might somehow sell more books by making their work freely copiable. I'm very skeptical about the idea, but if it did somehow work that way, that would certainly be a meaningful argument against DRM for eBooks.

2. Music by its nature is always copiable--but books don't need to be.
Yes, we've always had the ability to copy books with photocopiers, and these days we can use scanners and OCR to "steal" books and recirculate them--but hardly anyone does, because it's a huge pain in the butt, whereas illegally copied music is everywhere. One reason for this is that all you have to do to copy music is to plug a recording device into the audio output--and virtually every audio device has some kind of output, if only for headphones.

Not so with books. The electronic readers don't have to output books anywhere, so they don't have to be copiable at all--not even with scanners, unless you can make a good scan of a long succession of Kindle screens.

The Achilles Heel of DRM for music has always been that there are very easy ways to get around it, and have been since the introduction of cassette tapes. Electronic books, if delivered to specific electronic readers, don't have to have this vulnerability: electronic readers do not need to output anything anywhere except to their own screen. DRM for electronic books could actually stick.

3. People want to listen to music on a variety of devices, but don't need to read from a variety of devices.
When I buy a CD, I will sometimes want to listen to it on my computer, sometimes in my car, sometimes on a boom box or stereo elsewhere in the house, and sometimes on a portable device, with headphones. Music needs to be copiable or portable so that I can listen to my music wherever I need to, whether that's on a set of headphones while riding the subway or over a set of huge speakers while throwing a party. True, iPod docking can get around this for some situations, but it's unlikely that listeners will be willing to adopt the iPod docking approach for every single music device they own.

With books, by contrast, we're used to them being discrete objects that we always read in one place. We don't have the changes in scale that we have with music: we don't need tiny type to read in the subway and huge type to read at parties. Reading things off the computer screen provides few advantages over reading something off an adequately-sized electronic reader while sitting at the computer. If I buy an electronic book, I'd be perfectly satisfied to be able to read it only from one device, because I would be very unlikely to use more than one electronic reader device (unless people take to using larger readers like the Kindle in the main and smaller readers like an iPhone while on the go, which is admittedly a possibility). Therefore there's no major, pressing reason for a license to read a book to be something portable that can be transferred from one device to another.

One potential wrinkle has to do with buying new electronic readers. What if I buy a Kindle tomorrow but want to trade it in for a new iReader in 2012? That's clearly a problem, but not an insurmountable one. It may just be that my older books will stay on my Kindle and my newer books will go on the iReader. There could be other solutions (for instance, a means to register the new device with the new seller and get a new download of already-purchased books after a verified erase of the books from the old device). This is a problem worth pausing over, but it's not the kind of thing that kills an industry.

To clarify a fine point, let me quote from Siracusa's article, in which he says "The consumer ... is the intended recipient of the 'message,' whether it be a song or a video or text. He must be given all the tools required to decrypt and consume the information!"

Siracusa here is thinking of the music model, where the consumer has multiple devices where the music will need to go. If we free ourselves from that model and think of an eBook sale as a license to read a book on one specific device, then we realize that it's not the consumer, but rather the consumer's eReader that needs the decryption tools.

I'm not implying that electronic books would be immune to piracy, but the simple fact is that most of us will not be hacking hardware to get free books.

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How do you practice writing when you hardly have time to write in the first place?

Jan. 2nd, 2009 | 11:08 am

Recent reading and discussion have brought me to the strong conviction that regular, deliberate writing practice is key to becoming a brilliant writer--even for those of us who have achieved at least a little success already. I'm sure I'll have a post (or half a dozen) on this subject soon, but for now if you don't mind taking that as given, there's another question that comes up very quickly for any committed writer: how can we get in regular practice writing when it's already hard to squeeze in time for actual writing projects?

One way to do this was brought up by John Brown, who shares my enthusiasm for analyzing what makes writing work: he recommended doing writing practice when not writing. For instance, I could be breaking down the structure of a book or movie in my head while driving or doing dishes.

In addition to this very good idea, I came up with three other possible approaches. Here they are.

USING EXERCISES TO BOOST PRODUCTION
First, I wonder if some exercises can't be used in two ways to boost production, namely

1) Helping break through temporary holdups, and
2) Revving the writerly engine.

By breaking through writerly holdups, I'm thinking of the kinds of writing problems that get me off track, prevent me from writing usable material going forward in a project, or stop me cold. Examples of this would be things like not being able to write particular love scene convincingly enough or feeling that a particular plot point isn't working.

My idea here--an untested one--is that it might temporarily be worthwhile to work on the kind of problem I'm having rather than the specific problem I'm having. For instance, if I'm having a problem figuring out how my protagonist gets from point A to point B, I might give myself an exercise of "Write 10 thumbnail sketches of chapters in which some character inadvertently gets himself or herself moved from one place to another."

Then I would scribble out a few sentences of an idea about the Pope stowing away in a bread truck to avoid a situation which would publicly humiliate some other person, a few more about a teacher accidentally going on the wrong field trip, a few more about a son getting a letter from his mother on her deathbed in a distant country when he hasn't seen her for 20 years, etc. By the time I'm done, maybe the problem will have jarred loose, or maybe I'll have accidentally come up with a solution to it, or maybe I'll just be in the best frame of mind to solve it. And even if not, at least it's making productive use of my writing time rather than encouraging me to think about how much I need to wash the dishes or check my e-mail.

In terms of revving up the writerly engine, I'm wondering if it might be helpful to get into the groove for the writing day by looking at the most difficult or most appealing or most unfamiliar writing problem you're seeing in front of you and designing an exercise for that. For instance, if I'm about to write a chapter in which a lot of characters are talking at once, I could design an exercise where I do five different dialogs, the first one with four people and adding one each time.

Alternatively, I could do an exercise that's specific to my project, for instance coming up with ten probing questions and "asking" my protagonist (as of that point in the story) about them.

If you try it, let me know how it goes for you! I expect to try it myself soon.

Ideally, it seems that repetitive practice, since it's easy to jump into, could be a good mechanism for claiming writing time that otherwise might be avoided or start slowly.

METACOGNITION WHILE WRITING
One completely different approach is to keep some of my attention on my own writing process (that is, to use "metacognition," which is to say thinking about my own thought processes). Are there difficult problems I'm avoiding? Where is my interest strongest? How am I making my decisions? I know it sounds very distracting and effortful, but Geoff Colvin talks about it in Talent is Overrated, and this self-examination while things are in progress turns out to be a widely-used technique among top performers across fields, probably because there are certain things we can't really practice outside of actually doing a project, and it's not deliberate practice unless we're thinking about what we're doing. On the other hand, I'm sure it won't appeal to everyone.

PRACTICING IN DAILY LIFE
Yet another approach is to try hard to make other activities into writing practice. For instance, I'm working much harder these days to write my forum posts as clearly and familiarly as I would want to write nonfiction books. Sometimes I succeed and sometimes not, but it's excellent practice for me, and if successful will improve both my non-fiction writing and my posting skills. The same thing could be done with imagery in conversation or with reconstructing dialog in e-mails. John mentioned a rich opportunity of this kind for parents: making up bedtime stories.

The biggest obstacle for me in this kind of practice is laziness: because I can write e-mails without paying much attention to expression or organization, I often do, and I think that this is a lost opportunity for my non-fiction writing, just as leaving out description and metaphor from e-mails and conversation are a lost opportunity for my fiction.

*

If none of these approaches prevents practice from consuming your writing production time, it might just be that writing practice is best for times when you can't bear to work on your big project, or need a change of pace, or don't have anything due.

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